Uploaded Fairy OGN

Glossary

Digital Burial

Inhumation De Dejitaru Literally "Digital Burial", to specifically means a digital archive of ones life's work prior to cremation.

Le Inhumation De Le Payee De Anos Hon Teddos

[ Inpahote ] Burial in haunted countryside.

Use Case

These concept paintings, scripts, and prototypes will flesh out this particular world and setting that I've been building that mark something of a return to gothic fiction, while retaining some elements of Dreampunk fiction. Here they will flesh out the concept of "Digital Burial" or "Bequest De Cendres", literally "Legacy Of Ashes".

Raitosalle De Getawaltz

These will be special enemies I'm developing that manifest as dancing flashlights in the darkness with no specific form they have their own, whom represent the restless spirits of those whom have not secured a "Karada Duplicata".

Here Karada Duplicata is a duplicate body made in the image of a Porcelain Doll, think something akin to Okiku, but more designed after Belle Epoque France. Those whom don't secure a body become "Raitto De Getawaltz".

Getawaltz

Getawaltz is a portmanteau that conveys combines traditional Waltz dancing with wooden shoes, which can be either based on Sabots or Geta depending on the context.

Lunar Calender Mechanics

The current direction for Bequest De Cendres is making the sanity meter more intrinsically tied with the lunar mechanics established, rather than have sanity be its own separate thing.

The primary reasons for that is the eventual direction for the game is to have much of the game-play revolve more explicitly around the lunar calendar system while I flesh out how example the procedural family tree system works, as its already evolving beyond the original concept for Yumemoire.

I'm still undecided at the moment whether I'm going to feature Bear-Men as prominently as in Yumemoire, or if I should branch this off into its own game, while I work on finishing Yumemoire.

The planned mechanics is as follows: the sanity meter follows the same increment and decrement patterns as HP does, making sanity a fourth separate metric the player must keep track of. Rather than a time limit, you have to do things that restore your sanity to prevent being turned into an Eldritch Abomination.

I'm also still decided on how exactly to use zombie mechanics, or if I should stick exclusively to granular autonomous player control like I've been working on.

Kyabin Yokanozen

Cabin before leisure; haunted cabin. Essentially a cabin that is particularly known for concentrating strange apparitions that act as a cultural history book that combines French and Japanese folklore.

Ceriderinshos

Hospitals and clinics that become yokanozen after strange events. Generally this places differ from standard Japanese folklore, in that there is a large number of strange apparitions that appear in certain haunted areas, blurring the line between Japanese Horror and Western Ghost Stories.

Seigyo Des Dommmages

The general term for damage control; generally used in context with fixing leaks in battleships and other vessels. But has also been used to describe companies massively rewriting a canon or doing other conceptual work that massively divides the fan base.

Usually such social issues are preventable by making sure first and foremost stories maintain a thematic consistency with other titles, even if the work takes on a generally grim tone. For example, if one establishes that dust storm is a substitute for normal Earth magic, then its imperative to make sure each title's lore makes dust storm the regular replacement for Earth magic through out a franchise.

Sanitemetoruho

A measurement based on your present mental fragility compared and contrasting with the trust level other party members and love interest have in you as the protagonist. This allows for more dynamic levels of bad endings rather than one standard Survival Horror ending.

Sakabekige

Derived from [ Sangkabegaki ].

To express ones love so deeply, that you'd rather end it all by writing "I Love You" on a wall. Such places are generally places closest to where the lovers first met, with games that revolve around them being about the depression of one of "Sangkabegaki" creativity.

Sombreheiwa

A run where you meet game play goals by relieving enemies burden, with the "sombre" stemming from why they lashed out. Ex. A dragon trying to fend you off to protect its hatchling dying of a terminal illness. Expect more tear jerking than you normal peaceful ending without any explicit tragedy.

Note this assumes a game where sanity alters what dialogue graph is available, and thereby what kinds of endings are possible. In theory this means its possible you could get ending where you don't slay any monster, and yet they still die despite relieving their burdens.

Anos Pluiebutos

Literally translates to "Rain boots", but more specifically raining boots. "It's raining wooden shoes", in a context similar to while people will fly in the sky in their car, even though it's not designed to fly like an airplane.

But also can be used metaphorically to me to insinuate something bad is happening, that is comparably historically traumatic to the long and protracted civil war that created the cultural dynamics to begin with.

Anos Mibojinjos - ( Mibojinju )

An automated crossbow designed for executing murderers by beheading them. This is done behind closed doors in dead up blocks in prisons. This came about from needing a fast way to get rid of political prisoners, but with the effiency of guillotining them.

Variations

Veuveju          - Widow Gun ( Masculine )
Canon De Mibojin - Widow Gun ( Feminine )
Mibojinju        - Full Japanese version

Gameplay Elements

Elemental Weaknesses

I'm increasingly going in the direction of having elemental weakness based self-modifying decision tree that tracks magical elements, the monsters susceptibility, and the confidence strength.

This original inspiration here was when i was playing Grandia, and noted how different special moves and magical skills had strength meters. This would go further by assigning a probability strength value to these metrics.

Uncertainties: I'm not sure how these is going to work in tandem with the deity worship system I'm developing: Dakupreiste, Mort Naussance, Borreau De Karma, and Horyo De Noir.

      elemental_weakness = [
        [ "Noyee",           "Immune", 0.330 ], # Drowning
        [ "Noyee",    "Almost Immune", 0.405 ],
        [ "Noyee", "Less Susceptible", 0.480 ],
        [ "Noyee", "More Susceptible", 0.575 ],
        [ "Noyee",             "Weak", 0.670 ],
      ], [
        [ "Tempete De Poussieres",           "Immune", 0.330 ], # Duststorm
        [ "Tempete De Poussieres",    "Almost Immune", 0.405 ],
        [ "Tempete De Poussieres", "Less Susceptible", 0.480 ],
        [ "Tempete De Poussieres", "More Susceptible", 0.575 ],
        [ "Tempete De Poussieres",             "Weak", 0.670 ],
      ], [
        [ "Dokubutsu",           "Immune", 0.330 ], # Poison
        [ "Dokubutsu",    "Almost Immune", 0.405 ],
        [ "Dokubutsu", "Less Susceptible", 0.480 ],
        [ "Dokubutsu", "More Susceptible", 0.575 ],
        [ "Dokubutsu",             "Weak", 0.670 ],
      ], [
        [ "Oshoko",           "Immune", 0.330 ],
        [ "Oshoko",    "Almost Immune", 0.405 ],
        [ "Oshoko", "Less Susceptible", 0.480 ],
        [ "Oshoko", "More Susceptible", 0.575 ],
        [ "Oshoko",             "Weak", 0.670 ],
      ], [
        [ "Void",           "Immune", 0.330 ],
        [ "Void",    "Almost Immune", 0.405 ],
        [ "Void", "Less Susceptible", 0.480 ],
        [ "Void", "More Susceptible", 0.575 ],
        [ "Void",             "Weak", 0.670 ],
      ], [
        [ "Habu",           "Immune", 0.330 ],
        [ "Habu",    "Almost Immune", 0.405 ],
        [ "Habu", "Less Susceptible", 0.480 ],
        [ "Habu", "More Susceptible", 0.575 ],
        [ "Habu",             "Weak", 0.670 ],
      ], [
        [ "Yunion",           "Immune", 0.330 ], # Because Union is the unity of all magic types, weaknesses work differently.
        [ "Yunion",    "Almost Immune", 0.405 ],
        [ "Yunion", "Less Susceptible", 0.480 ],
        [ "Yunion", "More Susceptible", 0.575 ],
        [ "Yunion",             "Weak", 0.670 ],
      ]

Game State Restructuring

Currently these are the game states that I will be working with, and there is a lot of other text adventure restructuring going on under the hood:

Nested Gamestates for different functionalities.

gamestates = {
  "matraque"       =>               "sekupu", # Transfers between bludgeon and scoop.
  "sekupu"         =>               "wurgen", # Transfers between scoop and strangle.
  "wurgen"         =>          "raittosalle", # Transfers between strangle and flashlight.
  "raitosalle"     =>         "trouvertsuru", # Transfers between flashlight and find tools.
  "trouvertsuru"   =>       "busokaijoplege", # Transfers between find tools and trap disarming.
  "busokaijpplege" =>         "morsurenekku", # Transfers between trap disarming and neck biting ( vampirism ).
  "morsurenekku"   =>       "araignée shiki", # Transfers between neck biting and bludgeons.
  "araignée shiki" =>             "matraque", # Transfers between spider instructing back to original command.
}, {
  "elan"           =>        "flaner",
  "flaner"         => "coup de grace",
  "coupe de grace" =>         "parle",
}, {
  "flotteur"              =>                 "noyee",
  "noyee"                 => "tempête de poussieres",
  "tempête de poussières" =>             "dokubutsu",
  "dokubutsu"             =>                "oshoko",
  "oshoko"                =>                  "void",
  "void"                  =>                  "habu",
  "habu"                  =>                "yunion",
  "yunion"                =>              "flotteur",
}, {
  "viola matraque" =>  "void matraque",
  "void matraque"  => "viola matraque",
}, {
  "Kanri Sha De Domaine" =>   "Domaine De Cendres",
  "Domaine De Cendres"   => "Kanri Sha De Domaine",
}, {
  "Cercueil De Cendres"    => "Ne Cercueil De Cendres",
  "Ne Cercueil De Cendres" =>    "Cercueil De Cendres",
}, {
  "dakupreiste"       =>    "mort-naissance",
  "mort-naissance"    => "bourreau de karma",
  "bourreau de karma" =>     "horyo de noir",
  "horyo de noir"     =>       "dakupreiste",
}

As you may have noticed, a lot of these are based on certain specific words in Japanese and French, this is because the compound words, their use case is currently uncertain at the moment.